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'Shader Demo' - Ganymed

'Dyn. Chamber' - Ganymed

'Der Hof' - Ganymed

'Into The Box' - Ganymed

'Alien Authopsy' - VRML

'Boids' - VRML

Virtools Dev. 3.0

'3D-Dragonboat' - Virtools

'Wasser-Shader' - Virtools


Boids swarm behaviour

The boids swarm behaviour is being calculated with ECMAScript (Javascripts). Each fish is following the glowing dot, while trying to stay in the swarm without collidinh with any other fishes or the collumns. Fishes and organic particles are generated at scenestart. A multitexture was used for the caustics on the ground of the sea.

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'Page up' and 'Page down' chooses different cameras. Use the arrow keys to move. 'ESC' resets the camera to it's initial state.

last update: 19.04.2004